Is There Such A Thing As Game Addiction?

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You may have considered the questions "Is there such thing as being a video game addiction?" for either yourself or aging parents. They have been playing for several hours and seem more interested in the game than in what is going on in person or their school studies.

The fast response is to a real question is "yes a person can become hooked on video games". Although that is the quick answer, this doesn't explain many of the issues underlying the worries of video game addiction. Some researchers already are labeling such behavior it "Internet Addiction Disorder (IAD)". Although some people might researchers have a name for your phenomena, they do not have definitive data supporting the 'Internet Addiction Disorder' as being a diagnosis. The research community continues to be debating the issue. The psychology field often views the behavior as connected with depressive or panic attacks, while downplaying the addiction aspect. Addiction experts go through the addictive behavior pattern and recognize whatever they see. The body of research that does exist that relates to video gaming has evolved using the criteria for gambling addictions. Both the behaviors often share much in common.

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Addiction experts understand that a person can become enslaved by many behaviors. Some behaviors have a very higher addictive potential as opposed to runners. Any behavior that could rapidly change our mood and state of mind has a potential for addiction. Since playing video games often includes repetitive behavior routines as far as that other areas of a persons life are suffering, it shares much that is similar to other addictions.

Among the factors that makes game titles addictive is the action. Many video gaming have fast action. When action occurs quickly, it truely does work to reward the individual playing the game. Similar to gambling addictions anybody is stimulated with the action occurring and wants more. Despite each of the activity occurring on the screen, the real action is at their head. The person playing devises different options to create more action. Despite all the activity observed at the control pad, the adventure going on in their head is even faster and much more intensive. There is major planning and problem solving going on in their head. Those wanting the adventure are actually seeking stimulation of these parts of their brain associated with their game play. Each time the brain is stimulated, new brain cell connections have established yourself. Those new connections are in fact rewiring their brain and the way it processes information. The more action and play, the greater new neural connections are produced. The person playing the video games is literally rewiring their brain.

Should you could hook up a cat scan of a person's brain when they are playing video games, it would become very apparent what areas of the brain are being stimulated. Your pet scan would also show the extent of the stimulation. The amount of brain chemicals developing is staggering. The addictionology professionals who view 'video game addiction' from this perspective often see little improvement in the brain activity of heavy game users with that relating to gambling addicts.

Since the neurotransmitters are more powerful than street drugs, the climate change can be very dramatic. In many cases, the problem for the video game player is more often related to depressed moods or anxiety, rather than game play itself. It can be suspected that the video gamers are using their play to 'self-medicate' or avoid unpleasant emotional mood states. If you watch a video game addict, you will see the mood altering elements of video games. The release of the neurotransmitters creates a visible mood change, and change in their thinking. Just like a person can become addiction to a street drug, they actually do so with their own self-produced chemicals. You will also see the drug/addiction seeking behaviors also. Instead of "jonesing" for street drugs, they actively look for video games for their fix. It isn't by accident that people talk about World of Warcraft as "World of War Crack".

Unlike street drugs, drug screen will not likely provide indications of if someone is addicted to video games. The addition of all the lights, sounds and vibrations improve the level of stimulation. With all the improvements in 3-D technology, the degree of stimulation provided by games has increased. Many gamers seek an overall total sensory experience. Greater potential sources of stimulation the higher. This desire for total sensory experience is part of what motivates vibrating controllers, three-dimensional effects and stereophonic sound. They need to 'feel' the experience in as much ways as they can. As opposed to the lack of stimulation as within sensory deprivation tanks, they're seeking stimulation in the opposite end from the sensory spectrum.

The difficulties arise when the volume of play becomes destructive. When the person neglects hygiene, daily activities, sleep, eating and also other self-care, they are well enroute to addiction. Since game titles are more acceptable stimulation than gambling or drugs, many addictive personalities often make use of this activity to cover up or mask their addictions. Instead of overcoming their previous addiction, they have got transferred it to a different object. If you watch serious video game players you will see the many mood altering experiences each goes through when playing their games.